May 18, 2008, 08:10 PM // 20:10
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#1
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Academy Page
Join Date: Apr 2007
Guild: My Name Is Bond Spirit [Bond]
Profession: W/
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warrior builds question
so i d like some feedback on something that concerns me pretty much a lot as a warrior...so...i d like to create a build where there are 2 warriors...and the one is an axe 4 sure....so here goes my concern(s):
some ppl tell me that my bar should have healing sig too in case i need to go back to base with any other party member(non heal propably) to defend or just split...or the axe's warrior build depends on what the other warrior runs?...imo i should run a bar without heal sig as an axe warrior for example conjure frost or a usual shock build.so i want your opinions too...what 's a good war's bar that fits with the 2nd warrior and what build should that 2nd warrior have?
Last edited by II disaster II; May 18, 2008 at 08:35 PM // 20:35..
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May 18, 2008, 08:25 PM // 20:25
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#2
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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English.....
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May 18, 2008, 08:40 PM // 20:40
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#3
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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So, to get it clear, You want to know if a warrior build that's capable of splits should have a self-heal? And if so, in what form the self-heal should be?
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May 18, 2008, 08:44 PM // 20:44
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#4
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Academy Page
Join Date: Apr 2007
Guild: My Name Is Bond Spirit [Bond]
Profession: W/
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and if it's possible not to get any heal (as an axe always)and still go to splits etc...and also the 2 war builds (that the one is the axe u suggested)and the other one witch is your personal prefference so i can see how can i feet 2 war builds...btw a war axe that is not mainly split (like the old days like yaa etc...)but a war axe that is basically in the main team.
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May 18, 2008, 11:47 PM // 23:47
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#5
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Ascalonian Squire
Join Date: Jan 2008
Guild: Dead Baby [joke]
Profession: W/E
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@.@ wat did you just say?
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May 19, 2008, 03:55 AM // 03:55
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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You don't need a heal sig to split, just play smart. Even if you do bring a heal sig it'll be extremely hard for you to get it off given it's two second cast. A heal sig is fine if you wanna split off and kill NPC's, not if you wanan defend. Here's the way I see it: If you wanna defend you either stall or you drive them away. A warrior with a heal sig won't help you stall. If you're trying to push them back then you wanna outnumber them or have a better split, in which case, a heal sig won't be that much useful either. Hope that helps.
Ps- Sorry for my mexican english ;P
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May 19, 2008, 07:42 AM // 07:42
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#7
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Academy Page
Join Date: Apr 2007
Guild: My Name Is Bond Spirit [Bond]
Profession: W/
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thnx farin....that was pretty helpful...so if that warrior wanna defend he should better go with more players than the ones that split in his base or with an anti-build of the splitters for example if they split with ranger and a melee u can send a b-surge and the war right?also the 2nd thing that i asked and quite no1 got it,is what kind of 2nd warrior in the build would fit with that axe warrior.for example a hammer one?(e-shaker,magehunter,dev hammer)or a sword one?(crip slash etc..)
Last edited by II disaster II; May 19, 2008 at 07:46 AM // 07:46..
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May 25, 2008, 02:34 AM // 02:34
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#8
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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The second warrior normally depends on what the 1st one is running and also what you want him to do. Some people like to run line-backers with counterblow to help annoy the other team's physical damage dealers (mainly warriors) with dev hammer. Me even tho my guild-leader told me to run with a dev hammer warrior i used earthshaker and they loved me for it simply because the other teams monk's stood pratically side by side to each other and I would k'd both of them for the price of 1 for about 2-3 seconds which pretty much meant I would k'd both monks and the axe warrior and other people would spike another person.
Don't know if its still viable with all the warrior elites out now but back when I used to gvg we ran a sword warrior with bullscharge which annoys the hell out of kiting monks ( I know from 1st hand experience).
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May 25, 2008, 07:27 AM // 07:27
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#9
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Academy Page
Join Date: Apr 2007
Guild: My Name Is Bond Spirit [Bond]
Profession: W/
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thnx for your suggestions smiley.I also do like bull's charge but i think it's waste of the elite slot nowadays.I think that we should run something like a dev-hammer and as the other warrior a coward sword would be good...
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May 25, 2008, 09:25 AM // 09:25
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#10
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Ascalonian Squire
Join Date: Jun 2007
Guild: You Failed [uF]
Profession: W/
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[build prof=w/rt hammer=14 strength=12 restoration=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Distracting Strike][Flail][Enraging Charge][death pact signet][/build]
<3 hammer ...
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May 25, 2008, 11:32 AM // 11:32
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#11
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Academy Page
Join Date: Apr 2007
Guild: My Name Is Bond Spirit [Bond]
Profession: W/
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luv this bar too pitty...but i think that dev hammer is more preffered in gvg cause of weakness.
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May 25, 2008, 02:09 PM // 14:09
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Guild: No Veo Na [xX]
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Quote:
Originally Posted by II disaster II
cause of weakness.
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What?
12chars
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May 25, 2008, 02:39 PM // 14:39
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#13
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Desert Nomad
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actually that Magehaunter's Bar is the mainstream Hammer bar these days...
if you really want you could go with the Backbreaker dual stance Hammer Warrior.
as for the original question, Axe Warriors dont need a self heal inorder to split, just make sure your split team fits the purpose of the split...
as for the 2nd warrior question, 2 Axe warriors work nicely. if you dont want 2 Axes you can go with either Sword(Crip Slash) or Hammer(1 of the options mentioned above)
all combos work...
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